Like a Gat Outta Hell I’ll be gone when the morning comes…or in four hours, when you complete this game.
After the funtastic voyage that was Saints Row IV, my faith in the series was restored. So when Gat Out of Hell, a series spin-off, appeared on sale on Steam, I didn’t hesitate to buy it. If you have played any previous Saints Row game, particularly IV, then you will have an understanding of what the gameplay entails: open world sandbox, lots of crazy guns and super powers. Gat Out of Hell sets off after IV concludes. At the celebration of Kinzie’s birthday party, the Boss is suddenly sucked into a warping vortex and transported to Hell to marry Satan’s daughter. Now it’s up to Johnny Gat and Kinzie to save him/her. As a nice addition, if you have any Saints Row IV data saved on your computer, the Boss will look like your playable character. The story itself will only take about three to four hours to complete…not very long at all. Fortunately, as with all Saints Row games, there are umpteen amounts of side quests…but not always for the better. The story as a whole is pretty funny, going as far as including a wonderful musical number. As you build up a plan to combat Satan, you’ll rally and encounter various deceased characters from previous games – although more could have been done with this – and notorious real life historical figures such as Blackbeard, Vlad the Impaler and, of course, Shakespeare. The cut scenes are also beautifully rendered, albeit with some minor texture issues. However, a lot of cut scenes seem to show what could have easily been a mission, for example, storming Satan’s stronghold. It’s a shame, as rendering these as missions would have provided a few more hours of gameplay, especially since many of the missions are copy-paste ‘go here, kill this, come here’ style. What’s also kind of annoying is that story missions are triggered by the amount of carnage you create in the streets. That is to say, you could be doing one of the many side quests when suddenly you are informed that you have peaked Satan’s interest and are suddenly transported into a story mission. Not a major issue, but a bit of a nuisance.
As mentioned, there is a large number of side quests (or ‘diversions’) to partake in too, such races, mayhem, insurance fraud etc…all the regular Saints Row kinda stuff, with a Hell-y twist. Accompanying these diversions are over a hundred challenges, providing some extra play time…if you’re a completionist. And I mean, a real completionist. Many of the challenges are merely “kill X enemies with weapon A”, “kill Y enemies with weapon B”, which is pretty darn tedious and boring if you ask me. Especially because killing a certain number of enemies triggers a mini-boss, whom when they are killed, removes all enemies from the area, meaning you have to build up more once again. It’s a bit of a vicious cycle, but will add a fair few more hours onto your playtime. There are also over 900 collectibles so…yeah.
As mentioned, gameplay follows what you would expect from Saints Row. Like IV, you unlock various super powers (or ‘halo powers’ in this one), allowing you to perform interesting Hell-themed elemental attacks and even fly. This, of course, makes cars completely useless, which is fine because the driving aspect of the game seems to have deteriorated even more since the previous instalment. The weapons are, of course, pretty brilliant. These range from locust shooting SMGs, lightning hammers, stake-shotguns and, naturally, an armchair-minigun-rocket-launcher. There are also seven special weapons embodying the Seven Deadly Sins, such as a flaming sword and compassion gun. You can imagine what that does.
You can switch up between Gat and Kinzie at any time during the game, however neither characters play any differently. The only difference is in the conversation. Sadly, this also means that Saints Row’s epic customisation has completely gone – there are no clothes shops, tattoo parlours or plastic surgeons. Despite this, the map is fairly large and, although black and bleak, seems to offer quite a variety of exploration. What was disappointing was discovering various huge tunnel ways under the setting city (New Hades), which has absolutely no use whatsoever.
Gat Out of Hell is a cool concept, and a nice addition to the Saints Row franchise. However, due to its short life and similarities to Saints Row IV, this feels more like DLC than an actual game in itself. For that reason, I couldn’t really recommend paying more than £10 or so for it, but if it appears on sale then definitely purchase it. If you enjoy the Saints Row games and what they have to offer, then this is a worthy addition to the library. To see my previous Saints Row IV review, click here.
The Walking Dead has emotion. The Wolf Among Us has intriguing lore. Tales from the Borderlands has sheer hilarity.
If you’re a frequent reader of this blog (of course you are!) you may have picked up that I’m a big fan of Telltale’s games. Now, admittedly, it’s only been in the last year that I have actually discovered these little gems, so I shan’t claim to be a diehard devoted long-time fan, but I really cannot recommend their games enough. Tales from the Borderlands is no exception.
So where to begin? First and foremost, this feels like a Borderlands game. Now this review will feature a couple of tiny spoilers from Borderlands 2 – just what happens at the end – but that’s all. Here are some line breaks whilst you evaluate whether you want to carry on reading or not.
Good. So Tales is set following the events of Borderlands 2. After Handsome Jack’s death, employees from the infamous Hyperion Corporation have been vying for power. The first playable character, Rhys, is one such employee. But after he is duped by Patrick Warburton, he finds himself on the planet of Pandora, caught up in a scheme involving a rare, invaluable vault key. Despite the obviously different gameplay style from past Borderlands games, Tales fits into the lore and overall saga perfectly. Whether this will bridge the gap between Borderlands 2 and 3, or whether it will just be a standalone story set in the same world, is currently unknown – whatever the outcome, so far it’s very promising. It certainly links to the greater Borderlands world – without going into spoilers (though you can probably guess one Borderlands character’s involvement from the episode name, Zer0 Sum…and yeah, it’s awesome).
The graphics are a clever amalgamation of your typical Walking Dead/Wolf Among Us style ‘cartoony’ graphics combined with Borderlands’ classic….um… ‘cartoony’ graphics. Telltale have managed to create a seamless blend between the two that doesn’t look out of place at all. The game still suffers from the standard Telltale defects, such as the odd clunky movement or sudden facial expression reminiscent of Sims 2. Or the occasional clipping issue, but apart from that, s’all gravy. I mean, these are the things that you kind of look over in Telltale’s games as they seem almost inevitable…for whatever reason.
The script is just what you would expect from Borderlands: violent, in your face, and hilarious. Episode One: Zer0 Sum, which is, at time of writing, the only episode out, made me laugh out loud on several occasions. One of my favourite moments was near the beginning when they take the somewhat iconic running-over-a-skag skit to another level. This is definitely a Borderlands game.
As mentioned, you play as two different characters – Rhys and Fiona, telling two sides of a story via flashbacks. Both characters play very different, but with enough scope for you to mold them how you want to. For those unfamiliar with Telltale’s style, the game is essentially an interactive story. During dialogue, you’re presented with numerous options regarding how you respond – one might be cocky or arrogant, another might be submissive, or aggressive, or even just silence. The game adapts to choices that you make (to an extent) and develops as such (…to an extent). None of the choices you make are going to cause a revolutionary difference – judging from past games the overall outcome will remain the same – but it’s how you get there that might be executed differently. But what would a Borderlands game be without action? As well as the dialogue options, you’ll also be greeted with quick time events, a bit of exploration, and even some shootouts. Whilst not quite as fun or detailed as your standard Borderlands game, these moments add a nice change of pace, sticking true to the source material.
There are a couple of other new inclusions within Tales too. Firstly, when playing as Rhys, you have the chance to activate your ECHO-eye implant to scan certain objects in the environment around you. Scanning things doesn’t affect the story as a whole, but does allow you to gather some background information on Pandora’s finest, which is usually pretty hilarious. When playing as Fiona, you can use cash to buy certain things. Again, thus far, this has purely been aesthetic (with one exception in which I bribed someone) but it’s a nice little distraction.
It’s hard to judge an episodic game from the first episode alone, although thus far I am pretty impressed. However, unlike previous Telltale games, if you are unfamiliar with the Borderlands story or style and want to just try Telltale games, then I don’t think you would really get on-board with this. If this is the case, then go and play through the other Borderlands games first. For numerous reasons. Telling the same story from both Rhys and Fiona’s perspectives could initially seem jarring, tedious and confusing, but the change in dialogue options and perspective really enables you to get into the other character’s shoes. I, for one, think that this is a fine addition to both the Telltale and Borderlands library, and cannot wait for Episode 2. It’s a game for fans of Telltale and Borderlands games alike! Next time: Telltale’s take on Game of Thrones!