A fantastic end (?) to an outstanding series.
This review will not contain any spoilers for Burial at Sea Episode 2, I promise. It may contain teeny weeny slight spoilers for Episode 1, Infinite and Bioshock 1 and 2. If you haven’t played these games then oh my god go and play them now. I’ll be waiting here.
Well goodness me and my giddy aunt. I’m going to cut right to the chase and say that if you’re uming and aring (erring?) about this, bloody play it. It’s quite pricey at £11.99, the same as Episode 1, but it’s worth it for the story. Episode 2 gives players approximately 5 – 6 hours of new story, and takes place immediately after the events of Episode 1. As opposed to playing as Booker as you do in Infinite and Episode 1, Episode 2 puts you, for
the first time, in Elizabeth’s feminine shoes.
The gameplay is more or less what you would expect from a Bioshock game – you have a small armada of weapons (more than two, which is nice) and access to vigors/plasmids, which you must use to overcome enemies large and small. You can also use the Air-Grabber (Rapture’s counterpart of the Sky-Hook) for melee weapons, although as Elizabeth is dainty and squishy as plums, this only briefly stuns enemies and deals no damage. Due to her squishy nature, playing as Elizabeth feels completely different from Booker, Jack and especially Big Daddy Delta. You can’t just run in gung-ho with weapons blazing – if you do, you will end up sleeping with the fishes. Heh. Because it’s underwater. No, instead, Episode 2 advises you to take a more stealthy approach. Whilst this is quite a nice change of pace, the stealth mechanics are definitely the worst aspect of this wonderful DLC. Overall, it feels like a bad Dishonoured clone. Dishonoured did stealth right, so it’s no surprise that a game will try and mimic it, but unfortunately, Bioshock hasn’t done this too well. The main problem is the environment – it just doesn’t feel like it was bit for stealth. Whilst arguably this creates more of a challenge, it’s just frustrating. It’s quite hard, at times, to gage where enemies are, even with the help of the new “Peeping Tom” plasmid. There is also no real quick way to move around the rooms, apart from the occasional vent or hanging hook. But even that takes quite a while. There is also ‘cover’ mechanic – you just have to rely on crouching behind a wall and assuming that no one can see you. One new addition that does work quite well is how different terrains change the volume of your footsteps. But eventually this becomes less of a tactical, strategic decision and more of a “I shouldn’t walk on all that broken glass over there” scenario; you just learn to avoid it. I guess if they added too many new mechanics then this wouldn’t feel like a Bioshock game, but eventually I just grew bored of the combat. But then, we don’t play Bioshock for the combat, do we?
No, we play it for the story and the environment! I promised that this would be spoiler free, so I won’t delve too deeply into it, but I will just say that it rounds the series off stupendously. I was on the edge of my seat, begging for more. As Episode 2 takes place directly after Episode 1, the date is 31st December 1958, which, as every Bioshock fan knows, is the day that Rapture fell. As a result, players get to witness Rapture pre-decline, albeit not as much as in Episode 1. Even still, the story, along with the numerous audio logs you find along the way, sheds new light on Rapture, unveiling still hidden secrets, and giving you a deeper insight into certain significant figures. Indeed, if you thought that Burial At Sea was just Elizabeth and Booker gallivanting around in an alternate reality Rapture, by Jove are you in for a treat!
It’s hard to say more without giving too much away. But I will summarise with this: the Bioshock series is proof that games are an art form. Burial At Sea brings the incredibly intelligent and compelling story to an brilliant close, and answers a lot of unanswered questions, whilst opening up more (gosh darn it…). Whilst Irrational Games has, very sadly, recently gone under, I can only hope that the Bioshock franchise isn’t dead. I don’t know when or how we will see another game, but I, for one, cannot wait.