Like a Gat Outta Hell I’ll be gone when the morning comes…or in four hours, when you complete this game.
After the funtastic voyage that was Saints Row IV, my faith in the series was restored. So when Gat Out of Hell, a series spin-off, appeared on sale on Steam, I didn’t hesitate to buy it. If you have played any previous Saints Row game, particularly IV, then you will have an understanding of what the gameplay entails: open world sandbox, lots of crazy guns and super powers. Gat Out of Hell sets off after IV concludes. At the celebration of Kinzie’s birthday party, the Boss is suddenly sucked into a warping vortex and transported to Hell to marry Satan’s daughter. Now it’s up to Johnny Gat and Kinzie to save him/her. As a nice addition, if you have any Saints Row IV data saved on your computer, the Boss will look like your playable character. The story itself will only take about three to four hours to complete…not very long at all. Fortunately, as with all Saints Row games, there are umpteen amounts of side quests…but not always for the better. The story as a whole is pretty funny, going as far as including a wonderful musical number. As you build up a plan to combat Satan, you’ll rally and encounter various deceased characters from previous games – although more could have been done with this – and notorious real life historical figures such as Blackbeard, Vlad the Impaler and, of course, Shakespeare. The cut scenes are also beautifully rendered, albeit with some minor texture issues. However, a lot of cut scenes seem to show what could have easily been a mission, for example, storming Satan’s stronghold. It’s a shame, as rendering these as missions would have provided a few more hours of gameplay, especially since many of the missions are copy-paste ‘go here, kill this, come here’ style. What’s also kind of annoying is that story missions are triggered by the amount of carnage you create in the streets. That is to say, you could be doing one of the many side quests when suddenly you are informed that you have peaked Satan’s interest and are suddenly transported into a story mission. Not a major issue, but a bit of a nuisance.
As mentioned, there is a large number of side quests (or ‘diversions’) to partake in too, such races, mayhem, insurance fraud etc…all the regular Saints Row kinda stuff, with a Hell-y twist. Accompanying these diversions are over a hundred challenges, providing some extra play time…if you’re a completionist. And I mean, a real completionist. Many of the challenges are merely “kill X enemies with weapon A”, “kill Y enemies with weapon B”, which is pretty darn tedious and boring if you ask me. Especially because killing a certain number of enemies triggers a mini-boss, whom when they are killed, removes all enemies from the area, meaning you have to build up more once again. It’s a bit of a vicious cycle, but will add a fair few more hours onto your playtime. There are also over 900 collectibles so…yeah.
As mentioned, gameplay follows what you would expect from Saints Row. Like IV, you unlock various super powers (or ‘halo powers’ in this one), allowing you to perform interesting Hell-themed elemental attacks and even fly. This, of course, makes cars completely useless, which is fine because the driving aspect of the game seems to have deteriorated even more since the previous instalment. The weapons are, of course, pretty brilliant. These range from locust shooting SMGs, lightning hammers, stake-shotguns and, naturally, an armchair-minigun-rocket-launcher. There are also seven special weapons embodying the Seven Deadly Sins, such as a flaming sword and compassion gun. You can imagine what that does.
You can switch up between Gat and Kinzie at any time during the game, however neither characters play any differently. The only difference is in the conversation. Sadly, this also means that Saints Row’s epic customisation has completely gone – there are no clothes shops, tattoo parlours or plastic surgeons. Despite this, the map is fairly large and, although black and bleak, seems to offer quite a variety of exploration. What was disappointing was discovering various huge tunnel ways under the setting city (New Hades), which has absolutely no use whatsoever.
Gat Out of Hell is a cool concept, and a nice addition to the Saints Row franchise. However, due to its short life and similarities to Saints Row IV, this feels more like DLC than an actual game in itself. For that reason, I couldn’t really recommend paying more than £10 or so for it, but if it appears on sale then definitely purchase it. If you enjoy the Saints Row games and what they have to offer, then this is a worthy addition to the library. To see my previous Saints Row IV review, click here.
I’m so into pirates right now. Like, seriously. Also, I haven’t tried multiplayer yet, so this review is for the single player campaign only.
If we’re not going to get an Assassin’s Creed game set in Victorian England, then I guess playing as pirates is the next best thing. A prequel of sorts to Assassin’s Creed III, Assassin’s Creed IV: Black Flag has you playing as AssCred III protagonist Conor’s grandfather, Edward Kenway – a Welsh eighteenth century sexy pirate who finds himself caught up in the ongoing Assassin/Templar War. The game opens with the ship that Kenway is on being attacked. After being marooned on an island, he ends up chasing down and killing an Assassin – thus, Kenway’s induction into the Assassin club is a lot less…traditional than previous protagonists, including Conor’s. Despite this chance encounter with an Assassin, Kenway is still an ancestor of dull Desmond, and is therefore related to Ezio and Altair too. So, even though he just happened to stumble on to becoming an Assassin, which I think is kind of cool, it was always in his blood. Perhaps that accounts for his unexplained super agility, skill with weapons, dashing good looks, parkour skills and Eagle Vision, like all the other members of the Desmond bloodline? Perhaps…
If you have played an Assassin’s Creed game before, which you should have, you’ll know what to expect from Black Flag. The game is actually a reconstruction of Kenward’s memories, thanks to the Animus. At any point in the game, you can get out of the Animus and explore the ‘real world’ (to an extent). In this scenario, you play first person as a faceless, nameless Abstergo employee, aiding the company in creating the ultimate entertainment experience after the success of Assassin’s Creed: Liberation (yeah, it gets pretty meta.) But this is Abstergo, so I don’t trust them for a second and assume they’re actually trying to take over the world.
Back playing Pirates of the Caribbean, you’ll spend most of your time climbing up buildings, towers, ships and trees with little-to-no difficulty. You’ll dive from ridiculous heights into conveniently placed hay bails without so much of a scratch. And you’ll kill so many guards in the name of JUSTICE that any morals you had before will be thrown out the window. You’ll also, obviously, see how many ‘innocents’ you can accidentally-on-purposley kill before you are desynchronised. Yes, Black Flag follows the same formula as previous AssCred games, but adds entirely new elements in its open world exploration. Previous Assassin’s Creed titles have had large open maps, but Black Flag’s world is set in the West Indies, and as such about 75% of the map is water, speckled with numerous little islands. This may sound like a boring waste of space, but Black Flag’s naval exploration is where the game really stands out. A couple of hours or so into the game, you gain command of your own ship, the Jackdaw, which can be upgraded with new weapons, armour, figureheads, steering wheels and sails throughout the game, enabling you to create the ship o’ your dreams! Controlling the Jackdaw is a welcome change from the clunky controls that burden Kenward on dry land – you can alter between different speeds, face wind residence, currents and must think quite tactically about how you steel, lest you end up ramming into a small island. There’s no real consequence for this (the ship only takes a small amount of damage from rock-ramming) it does add a few seconds onto your travel time. So if you’re busy and important like me, you’re going to want to steer quite clear. The naval combat is also superior to its land counterpart. Not much has changed in the latter since the last AssCred game – you still pretty much just have to stand there until someone attacks you, then counter it, then win. It gets very stale. But out on the deep blue sea, naval combat demands a whole different pace. The Jackdaw can be equipped with numerous weapons including cannons, fire barrels and giant bolas which must be used systematically to incapacity your watery foe. Weapons have a recharge time, so you can’t just fire them willy-nilly, and you and your enemy are pretty much constantly moving and circling around each other, so timing is very important. Not to mention that they are probably trying to ram and shoot you too. It’s just very satisfying, and weirdly doesn’t get that repetitive. The weather also poses another challenge, and changes dramatically: one minute you might be enjoying a tan on the deck, and the next you’re confronted with an angry maelstrom that’s throwing rouge waves and tornado at you. It’s very atmospheric! And you feel pretty epic navigating your ship through tidal waves and probable death.
Going back to the map, there is a large number of places to explore. From big towns like Havana, to tiny islands hiding a treasure chest, the world has an awful lot to offer. Too much…some might say. I mean, it’s great, but there are so many tiny islands scattered around with Animus Fragments or chests on that getting them is definitely going to take some time, if you’re a completionist. There are also dive spots that are unlocked further on in the game, allowing Kenward to dive into ruins of sunken ships and underwater caves huntin’ fer treasure. These side missions are an interesting change of pace and scenery, although I have to applaud Edward’s talent to be attacked by sharks, jellyfish, eels and sea urchins all whilst retaining his gigantic lung capacity. It gets a bit silly but I’m sure that can all just be put down to Animus trickery! Also, from the beginning of the game, you can find pretty much all of the collectibles, which is weird when they are then introduced in the story in sequence 3 or 4. It just seems a little bit like the story writers didn’t correspond much with the collectable planners. Additionally, (and this is just a little peeve) at the very beginning of the game you can go around freeing captured pirates, who ‘thank ya, Captain’…but you’re not a captain yet! You’re just a nobody with a hood! But, ah, details…
The story itself is quite compelling, and I am interested to see where it goes (at point of writing I haven’t actually completed the game yet…). I’m also curious to explore the ‘real world’ and see what the aforementioned Abstergo are actually planning. The characters throughout the story are quite fleshed out, with Edward being a lot more likeable than Conor, even if he is a morally gray scallywag. Like previous Assassin’s Creed titles, and one of the things that draws me to the series, Black Flag‘s alternate history features many real life historical figures, including infamous pirates such as Blackbeard and Charles Vane. But I tend to spend most of my time pursuing the side missions and the dynamic quest system. As well as the aforementioned collectables, there are also Assassin contracts, Templar hunts, whaling (which I always feel very bad about), naval contracts and a few mini games to privilege yourself with. The story and side missions themselves mostly follow the basic Assassin’s Creed principles: following someone, eavesdropping, chasing someone, assassinating someone, infiltrating a restricted area etc. Unfortunately these do become a tad tedious, and whilst many of the missions encourage a stealthy approach in their optional objectives, there is no real consequence if you’re seen; you don’t desynchronise, and as I said the combat itself is pretty easy so you can easily fight off a horde of enemies quite quickly. Also, there are some missions that require you to ‘stealthily’ follow another ship…which is stupid because on the open sea I’m pretty a fat off pirate ship isn’t the most inconspicuous.
One thing that the Assassin’s Creed games do well is create an atmospheric environment, and Black Flag is no different. The rain and water graphics look amazing, and it’s great to go from running around a tropical island to a busy port town. The weather is brilliant, and on numerous occasions I have found chills running down my spine as I’m chased through foggy waters by a ghostly looking ship. Black Flag is definitely a welcome addition to what is generally a great series. It corrects what Revelations and AC: III did wrong and is definitely up there with AC: II and Brotherhood in my humble opinion. There’s lots to do in a beautiful world, and it just highlights the fact that there really aren’t enough pirate games out there!
Oh, and as it’s Ubisoft, you’re forced to play via uPlay. “What’s your uPlay name?” said no one ever. Gah! Though, I must say, it’s nice that achievements and accomplishments can actually be used to enhance your experience of the game. You have that going for you, uPlay. Well done. But that’s it!