Like a Gat Outta Hell I’ll be gone when the morning comes…or in four hours, when you complete this game.
After the funtastic voyage that was Saints Row IV, my faith in the series was restored. So when Gat Out of Hell, a series spin-off, appeared on sale on Steam, I didn’t hesitate to buy it. If you have played any previous Saints Row game, particularly IV, then you will have an understanding of what the gameplay entails: open world sandbox, lots of crazy guns and super powers. Gat Out of Hell sets off after IV concludes. At the celebration of Kinzie’s birthday party, the Boss is suddenly sucked into a warping vortex and transported to Hell to marry Satan’s daughter. Now it’s up to Johnny Gat and Kinzie to save him/her. As a nice addition, if you have any Saints Row IV data saved on your computer, the Boss will look like your playable character. The story itself will only take about three to four hours to complete…not very long at all. Fortunately, as with all Saints Row games, there are umpteen amounts of side quests…but not always for the better. The story as a whole is pretty funny, going as far as including a wonderful musical number. As you build up a plan to combat Satan, you’ll rally and encounter various deceased characters from previous games – although more could have been done with this – and notorious real life historical figures such as Blackbeard, Vlad the Impaler and, of course, Shakespeare. The cut scenes are also beautifully rendered, albeit with some minor texture issues. However, a lot of cut scenes seem to show what could have easily been a mission, for example, storming Satan’s stronghold. It’s a shame, as rendering these as missions would have provided a few more hours of gameplay, especially since many of the missions are copy-paste ‘go here, kill this, come here’ style. What’s also kind of annoying is that story missions are triggered by the amount of carnage you create in the streets. That is to say, you could be doing one of the many side quests when suddenly you are informed that you have peaked Satan’s interest and are suddenly transported into a story mission. Not a major issue, but a bit of a nuisance.
As mentioned, there is a large number of side quests (or ‘diversions’) to partake in too, such races, mayhem, insurance fraud etc…all the regular Saints Row kinda stuff, with a Hell-y twist. Accompanying these diversions are over a hundred challenges, providing some extra play time…if you’re a completionist. And I mean, a real completionist. Many of the challenges are merely “kill X enemies with weapon A”, “kill Y enemies with weapon B”, which is pretty darn tedious and boring if you ask me. Especially because killing a certain number of enemies triggers a mini-boss, whom when they are killed, removes all enemies from the area, meaning you have to build up more once again. It’s a bit of a vicious cycle, but will add a fair few more hours onto your playtime. There are also over 900 collectibles so…yeah.
As mentioned, gameplay follows what you would expect from Saints Row. Like IV, you unlock various super powers (or ‘halo powers’ in this one), allowing you to perform interesting Hell-themed elemental attacks and even fly. This, of course, makes cars completely useless, which is fine because the driving aspect of the game seems to have deteriorated even more since the previous instalment. The weapons are, of course, pretty brilliant. These range from locust shooting SMGs, lightning hammers, stake-shotguns and, naturally, an armchair-minigun-rocket-launcher. There are also seven special weapons embodying the Seven Deadly Sins, such as a flaming sword and compassion gun. You can imagine what that does.
You can switch up between Gat and Kinzie at any time during the game, however neither characters play any differently. The only difference is in the conversation. Sadly, this also means that Saints Row’s epic customisation has completely gone – there are no clothes shops, tattoo parlours or plastic surgeons. Despite this, the map is fairly large and, although black and bleak, seems to offer quite a variety of exploration. What was disappointing was discovering various huge tunnel ways under the setting city (New Hades), which has absolutely no use whatsoever.
Gat Out of Hell is a cool concept, and a nice addition to the Saints Row franchise. However, due to its short life and similarities to Saints Row IV, this feels more like DLC than an actual game in itself. For that reason, I couldn’t really recommend paying more than £10 or so for it, but if it appears on sale then definitely purchase it. If you enjoy the Saints Row games and what they have to offer, then this is a worthy addition to the library. To see my previous Saints Row IV review, click here.