Brothers: A Tale of Two Sons review

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Brothers: A Tale of Two Sons was released in 2013, developed by Swedish company Starbreeze Studios (who also did the Payday games, which is kind of odd) and directed by Swedish director Josef Fares, who wins the handsome smolder competition. Like Child of Light, we’ve got a real European feel goin’ on here. Also like Child of Light, one could instantly dismiss Brothers: A Tale of Two Sons as being ‘indie-bait’ – the art style, gameplay, type of story and unique elements that make up the game are all those that make game reviewers rave about what an outstanding experience this is. But don’t let that deter you. Brothers: A Tale of Two Sons is truly a unique game, and only taking up about three hours of your time, it’s definitely one that you should check out. I can only rave about what an outstanding experience it is.

225080_screenshots_2014-06-25_00001One of the aspects that makes Brothers a stand-out game is the control system. You play as two brothers, believe it or not: the younger Naiee and the elder Naia. A controller is required to play this game, as you, the player, manoeuvres each brother individually using the two analogue sticks. The shoulder triggers are also used to enable each respective brother to talk to other characters, grab ledges and generally interact with objects. That’s it for the controls. Simple? Non. As the game is played from a third-person overlooking view, you must keep the two brothers within a certain distance of each other at all times. This means, more often than not, controlling both Naiee and Naia at the same time. Believe me when I say you’re going to have to take numerous pauses throughout the game to reassess your bearings. Controlling one brother with one half of the controller and the other brother with the other half is difficult enough, but then you get an instance where they cross over and suddenly the right half of the controller is controlling the brother on the left and ahhhhhhhhhhhh. As such, rushing through this game is pretty difficult, which is great because if you take your time and absorb the surroundings you will get a much richer experience. Which leads nicely onto another aspect that makes Brothers such an outstanding experience.

225080_screenshots_2014-07-14_00001Brothers is presented in an entirely fictional language that sounds a lot like Simlish (NOT SWEDISH!), an as such, the immersive story is told and interpreted pretty much entirely through gestures. Some critics have argued that this distances players from the characters and restricts you from really caring about them, but I disagree. By interacting with NPCs, exploring and really making the most out of the game, you can get a real feel for the brothers’ personalities: Naiee, the younger, is a bit of a mischievous dick but means no harm really, whereas Naia is a bit more gawky/cool in a Zac Efron in High School Musical kind of way.

225080_screenshots_2014-07-15_00003The game opens with Naiee mourning at the grave of his mother, who drowned when she seemingly fell out of a boat, and Naiee was unable to save her, thus living with the guilt of her death. Naia beckons his brother over, as they must take their ill father to the village doctor, who then sends them on a mission to retrieve water from what is probably called the Tree of Life in order to save him. Thus their quest begins! Throughout their quest, the brothers must traverse through various lands to reach their goal. It’s these atmospheric environments that makes the game really feel alive. At first I thought the game was just set in your standard medieval work, but oh-ho I was wrong! The journey is an adventure, and along the way you’ll meet an array of interesting characters and settings that will make you want to just sit and appreciate how populated this world feels. It also really made to want to play Minecraft. There are various benches scattered across the world that allow you to just sit and enjoy the view for a while. This was a game that was meant to be enjoyed, not rushed. To make the world even more immersive, there are also several little side-quests along the way. These are very short, but offer a greater insight into how this world works, and how its inhabitants live. It’s an outstanding experience.

225080_screenshots_2014-08-01_00006Ultimately, the Brothers is a puzzle game. To get from point A to B, Naia and Naiee must overcome various obstacles using teamwork and brains. These puzzles aren’t particularly challenging, but are still enjoyable for the most part. Some get a little tedious at times, but they always politely excuse themselves and leave when they have overstayed their welcome, like a good house guest. My personal favourite was climbing a giant tower, using momentum and PHYSICS to aid me along the way. Such an outstanding experience.

225080_screenshots_2014-08-01_00003Brothers: A Tale of Two Sons is a game about relationships, overcoming fear and moving on from death. It would be cool to offer a co-op option, where one player controls one brother, which I’m sure would lead to some hilarious hi-jinks, but then I think that that would deduct from the overall impact and point of the game. Whilst at times I did get a teency weency bit bored, the environment and atmosphere sucked me right back in and made me want to play more. The Steam price of £10.99 is a little high for the three hours or so of gameplay that you will get out of it, but if it drops down to around £6 or so, I definitely recommend playing. Also you can abbreviate the title to Brothers: ATOTS, which is fun. It’s a real outstanding experience.

Also, at one point, you ride a goat.
Also, at one point, you ride a goat.
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