Tiny and Big: Grandpa’s Leftovers Review

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This game popped upon Steam’s midweek madness for 69p, so I thought YOLO and bought it. Oh my goodness I’m so glad I did. This is by far the best 69p I have ever spent.

Tiny and Big: Grandpa’s Leftovers has you playing as the character Tiny – a Tim Burton-looking technophile with a squeaky voice – as he tracks down his nemesis (and possibly brother?), Big, who has stolen his grandpa’s heritage: a lovely pair of underpants. Accompanied by his trusty grappling rope, laser cutter and rocket launcher, and friendly talking Radio, Tiny sets off into the desert to foil Big’s plans, whatever they may be, and get back Grandpa’s underpants.

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The story throughout this three hour campaign is pretty funny, witty and very enjoyable. It’s not convoluted or complex – it just does exactly as it says on the tin. It’s silly, charming and wonderfully presented. Aesthetically, the game looks like something from a cartoon, with a very cool hand drawn and cell shaded look, mixed in with the aforementioned Burton-esque character design. The environment is beautiful and immersive, and despite the fact that only two characters (three including the Radio) really exist, the world feels weirdly populated and not at all desolate.

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The best part by far of Tiny and Big is the gameplay. Or, rather, the physics engine. As I mentioned, you are armed with three tools – the laser cutter, which is used to slice up giant rocks and structures; the grappling hook, used to pull things; and the rocket launcher, used to…well, launch things. With them, the world is your oyster! Using a sandbox environment, the game allows you to make your way from point A to point B with no real right answer – how you do it is up to you. I had too much fun cutting up massive statues, watching them collapse, then attaching a rocket to the rubble and sending it flying into space. It’s just very satisfying, if that’s what you’re in to. The physics engine is brilliant in that near enough every object in the environment is responsive – that is to say, you could cut up a large rock into five pieces, one of which falls and hits into a statue, causing it to collapse and unexpectedly smush you. True story. It was hilarious. It’s a game that rewards exploration and initiative thinking, with over fifteen individual songs to collect throughout the game by various lesser-known artists, which means you can be a total hipster about knowing them.

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There isn’t really too much more to say. The game is short but sweet, but personally I would love to see more from developer Black Pants Game Studio! It’s currently 69p on Steam, reduced from £6.99, which is still worth it to be honest as the game is littered with achievements, adding mucho replay value. My screenshots don’t really do it justice as it’s hard to hit F12 at the exact moment of awesomeness, so go on: spend 69p. I mean, what’s that…like…a Mars Bar? You don’t need any more of them, fatty.

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One thought on “Tiny and Big: Grandpa’s Leftovers Review

    The Bridge review | Eighth Ponder of the World said:
    August 29, 2014 at 6:25 pm

    […] midweek madness. Last time I got a game for that price I was extremely pleasantly surprised (see Tiny and Big review). Published by Quantum Astrophysicists Guild and developed by Ty Taylor and Mario Castañeda, […]

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